![]() ![]() Perhaps it's more important not to find positive differences but to point out that the transition to Wii U is an entirely smooth one, and the game plays very well with a Pro controller (or the identical controls on the GamePad). However, it's worth noting that the game uses Trine 2's engine on all platforms, which produces slightly crisper graphics on the Wii U compared to the PS3 version, although likely no noticeable difference over the PC counterparts. It's possible to play off-screen on the GamePad, but for some bizarre reason the wizard's draw cursor doesn't appear on the GamePad display, making any section requiring his abilities needlessly difficult with the TV off. ![]() In a way it's a shame that the multiplayer modes - which include online - don't offer a specifically-designed set of levels, since having two or three of the characters playing simultaneously opens up a lot of new gameplay possibilities (the thief may stand on a box such that the knight's "gravity shield" ability can propel the box, and her with it, over gaps), but these novel ideas are never actually required.Īs a cross-platform release, the Wii U offering doesn't differentiate itself a great deal, yet this is hardly surprising given that the original Trine was released for PC in 2009 and the remade Enchanted Edition was released as a PC beta last year. There are a number of collectables to find, which offer some replay value, including treasure chests containing stat-boosting items and experience vials that can level-up each character's three skills, although it's not as though there's more to do with these skills once they have been maxed out. This means that in around four hours, a player can experience all the game has to offer. What about the longevity of the game? As mentioned, Trine's single-player campaign offers a nominally low 15 levels, although each of these levels will take around 15 minutes on the first playthrough. These monologues come across as overly twee (like the characters' dialogue and the beginning and end of every level), but fortunately they can be skipped entirely with no consequence. Delivered in the form of spoken narration on the map screen while the levels are loading, it's a very standard affair, with guardians, spirits, ancient ruins, and so on. The story is less impressive, though it's little more than a vehicle to set up the game mechanics and move from one stage to another. ![]() The soundtrack doesn't consist of many catchy tunes, but there is a well-fitting range of ambient themes that mystify the environments further. Evidently a lot of thought was put into the aesthetics of this game, and so the fantastic visuals just ooze charm. The game's 15 levels each have some astonishingly detailed environments, ranging from twilight forests to luminescent rivers to flame-illuminated castle interiors. The presentation opens itself for plenty of praise. While this doesn't really diminish the fun, gamers looking for a challenge may not get their fix here - Enchanted Edition is far more of a relaxing title. The result is that, by design, Trine isn't very difficult even the enemies, which come in greater numbers with bigger health bars towards the end of the game, are somewhat trivialised by the overabundance of health-replenishing checkpoints. Perhaps this was a deliberate move to make sure all areas can be overcome with every character, since they all have separate life meters and it is possible that the required one may not be accessible at times. Most height-based problems are easily solved by the wizard, and the thief can swing up and onto anything the grappling hook can attach to. The other side of the coin is that none of the puzzles will have anyone scratching their heads. There's a pleasing element of freedom since many of the puzzles don't have just a single solution to overcome a section with thin wooden beams, platforms can be drawn to connect them all with the wizard, or just swing underneath them using the thief. The abilities of each character are nicely varied and lead to different playstyles the wizard can move objects and create new platforms to overcome great heights, while the thief uses a grappling hook to attach to and swing from wooden surfaces, and the knight has a melee-combat style of play with a sword and shield. The central mechanic of the game is the player's ability to swap between any of the three characters at will, using their individual abilities in tandem to overcome an array of platform-based puzzles. These characters come to meet over the titular Trine, an ancient artefact that ends up binding the souls of the three together, and so they set out on a quest to free themselves, as well as rid the world of evil. What makes Trine's gameplay so unique? Upon beginning the game, the player is introduced to three fairly stock characters: a thief, a wizard, and a knight.
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